They even suggest which non-GW i. Also includes rules for crew psychology and auxiliary gun ports. One page of rules, two pages of tables. Obstacles and LOS An "expanded" rule for movement and line of sight with regard to obstacles.
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The Tempest will move out of control next turn and then comes to a permanent halt for the rest of the battle. The wreck comes to rest D6" away in a random direction. Any model it lands on takes D6 S7 hits with a -2 saving throw modifier. Roll a D6 for each model on board.
They are killed in the crash on a D6 roll of 4, 5 or 6. Surviving models may dismount using the normal rules. Roll a D6 for each crew member. On a roll of 5 or 6 they are hit and killed. The tank is spun round to face in a random direction by the force of the explosion and then comes to a permanent halt. The Tempest is destroyed and any models within 6" of the center of the tank suffer D6 Strength 10 hits with a -3 saving throw modifier.
D6 Shuriken Catapult Damage Table The linked shuriken catapults are damaged and may only be fired if you first roll a 4 or more on a D6. Roll on the Hull Damage Table to find out what effect this second explosion has. D6 Turret Damage Table 1 The shuriken cannons are destroyed and may not be fired for the rest of the battle.
The Pulse Laser and the shuriken cannons may only fire in a straight line at targets directly in front of them. All the crew are killed and the turret is blown off, flying 2D6" in a random direction before it crashes to the ground. Anything under the spot where it lands takes D6 strength 9 hits with a -6 saving throw modifier. The Tempest is armed with an extremely potent double barreled laser cannon which is easily capable of destroying the most heavily armored opponent. Turret mounted shuriken cannon and several shuriken catapults on the hull provide protection against attacking infantry.
The sight of a super heavy vehicle on the battlefield is enough to send many troops scurrying for cover. To represent this super heavy vehicles cause terror See psychology section of the Warhammer 40, rulebook. Because super heavy vehicles cause terror they also cause fear as well, and all the rules for fear apply. However you never have to take a Terror test and a Fear test from the same enemy or situation -just take a Terror test: if you pass the Terror test then you automatically pass the Fear test too.
As you can only take one Terror test in a battle, any subsequent encounters with terrifying situations will simply count as fear. A squad or individual character model wishing to charge a super heavy vehicle. Note: a Tempest is a skimmer and may not deliberately overrun models on the ground. A squad or individual character model must test for terror at the start of its turn if there is an enemy model which causes terror within 8". If the test is failed then the squad or individual character model will immediately break, just as if it had failed a Break test for casualties.
In addition, the broken models will flee 2D6" directly away from the terrifying creature whether they are in cover or not. For the purposes of overrun attacks, if the super heavy vehicle can still reach the fleeing models then they are hit automatically and do not get a chance to dive out of the way.
#16 "Chimera Variants, Armorcast Vehicle Data Fixes"
Note: this post has been edited thanks to some feedback from Tim DuPertuis himself. Thanks Tim! Back in Second Edition 40K days, a couple of companies started dreaming big dreams out in the western United States. They took the designs of the miniaturized super heavy tanks and titans of Epic and made the creative leap of introducing these massive weapons to games of Warhammer 40K Their creations dwarfed the models that 28mm wargammers had become accustomed to, and the company that seemed to be selling the majority of these huge engines of destruction was called Armorcast. They allied their finances and technical skills in the realms of sculpting and mold making with the artist Mike Biasi.
ARMORCAST INQUISITOR MAGAZINE PDF
At first, Warhammer 40K players had no vehicles as there were only 2 Games Workshop models and those were only for one race — the Marines. Word soon got around about these wonderful models and Tim DuPertuis started publishing Inquisitor magazine June of with rules for these models in it. The first Titan rules were published in Inquisitor 3 in January of June GW agreed and gave them a licence. They formed Forge World Models Tim DuPertuis approached GW and asked for the same rights and contract and got Mike to agree to work with him to refine and update the models. Tim formed a company called Armorcast.
Warhammer 40k 2.Ed [Datafax] Eldar Tempest (Armorcast) (Old Datafax, Pre Inquisitor #16)
Dojar This section is devoted to the vehicles and titans produced in resin before the GW Forgeworld Division was started. And GW would release their own resin for three or more times the price. Of the twenty or so things they list a good half of them have been made either by GW or their Forge World subsidiary. Not quite as amazing as last issue but. Fair Very well used, but complete and useable. Actual Epicast Unreleased Eldar Doomweaver. You are limited to one variant Chimera for every normal Chimera.
Resin Vehicles & Titans
SW Shrink Wrapped. Still in the original factory shrink wrap, with condition visible through shrink noted. For example, "SW NM " means shrink wrapped in near-mint condition. Mint Perfect. Brand new. NM Near Mint.