The number of men represented by an element varies according to the size of the army simulated and the number of figures that it has, but at a nominal ground it would be more or less for each figure. One turn, called a bound in the rules, represents 15 minutes. Basing: The width of the base depends upon the scale of figures being used; the depth depends upon both figure scale and type. History of the rules[ edit ] DBA traces its origin back to a two-page experimental set of rules by Phil Barker dubbed De Bellis Societatis Antiquorum that was demonstrated at the Society of Ancients after whom these experimental rules were named conferences for and
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Secretary: Steven Bowns. Chairman: Sue Laflin-Barker. To contact any one of us, please email our Christian name followed by " wrg. DBMM was a radical development of earlier rule sets which kept many structures and much of the basic data. This inspired its title, "For or about the Wars of the Masters of Soldiers". It has been used in a large number of competitions around the world, as well as several of the large multi-player historical refights organised annually by the Society of Ancients and the earlier versions have been translated into several other languages.
Size: US Letter Now reprinted on LULU. Re-formatted to US Letter size. DBA Version 3. Further testing with the help of a large group of players all over the world has resulted in a set of rules which approximates more closely to what is known about ancient warfare than any of the earlier versions while still retaining the ability to provide and fast and enjoyable game.
This edition contains the new DBA 3. These rules for heroic fantasy wargames stem from our alternative ancient and medieval rules titled "De Bellis Antiquitatis". We see no reason why fantasy warfare should not be as well researched as any other, the difference being that the sources are classical mythology, traditional folk tales and epics and the works of modern fantasy fiction and cinema.
Army lists referring to specific works of fiction are included by the express permission of the authors when living. HOTT strikes the balance between humans and mythical creatures and between conventional generalship and magic withour letting unwanted complexity slow things down.
The result is a fast, fun and challenging game which captures all the variety and adventure of fantasy battles. This book has been a source of inspiration to wargamers and academic historians alike. It is reprinted here in its complete fourth edition with an updated bibliography. The book spans the period from BC to AD and describes the forces of the later Roman Republic and the Byzantine wars as well as the armies of the heyday of the Roman Empire.
It examines tactics and strategy, organisation and formations and orders of battle as well as providing a detailed guide to the dress and equipment of the armies of the period. Size: DBR version 2. The DBR rules can be used to refight historical engagements or your own scenarios from small scale skirmishes to the largest battles of the period.
This edition combines the edition of the rules with all three of the books of Army Lists and includes everything the wargamer needs to refight these battles in one single convenient volume. A hardback edition re-formatted to a smaller size and with larger, more legible text. First published in , we are delighted to make it available once more. It is reprinted here in its complete second edition with an updated bibliography. It examines tactics and strategy, organisation and formations as well as providing a detailed guide to the dress and equipment of the armies of the period.
Comprehensive illustrations complement the text and the result is a wealth of information for anyone interested in the warfare of the time. Second edition published Second edition This book has now been reprinted here as a completely revised second edition.
This was one of the first titles in the WRG series of army books. The original text and illustrations by Richard Nelson are reprinted here in the edition.
This book covers the period from BC to BC and describes the wars between the Persian empire and the Greek city states. It is organised into three separate sections. The first describes Greek and Persian troop types, and the typical army compositions, and then deals with the Great Persian Wars in some detail. The second section describes Greek troop developments after this conflict, and the Peloponnesian War within Greece. The third section details the developments in the Persian Army following the time of Xerxes, and the various campaigns of the 4th Century B.
In all three sections typical campaigns have been described in some detail. It has been thought better to cover such items as typical army size, composition, tactics and strategy in this way, particularly as they were under constant development, rather than to have sections giving general guidelines which might be open to misinterpretation. This book, written in , is for readers interested in the naval history of the ancient peoples of the Mediterranean.
The aim of the book is to fill a gap by concentrating on the practical aspects of naval warfare in antiquity, and the battles selected for description are intended to show the development of tactics and strategy, rather than illustrate the general history of the period. It includes descriptions of the ships, crews, tactics and campaigns of Greek, Persian, Carthaginian, Hellenic, Roman, Celtic, Germanic, Scandinavian and Byzantine fleets. Page maintained by Susan Laflin-Barker, last updated May
Ancient & Medieval Wargaming
What is this latest version about and what will it deliver? This short description will, I hope, explain a few aspects of the rule book and be useful for those that are new to DBA or those familiar with earlier versions. Back in , when first released, DBA took the wargaming community by storm. Armies were affordable and games would typically last around an hour due to the simple mechanics. Ancient wargaming was revolutionised.
De Bellis Antiquitatis
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